QYTRAVO off connecting…
No game selected
ms
pick a game to start measuring

Network path

no game selected
steer
path
links

Why this route — decision breakdown

effective = rtt + jitter×0.6 + 80·(loss/100)^1.6 ms; + leg = estimated relay→game-region final hop. The engine steers with the total path, not just the client hop.
routerttjitlossefflegtotal
waiting for samples

Live latency

click a route chip to force it — the engine keeps the fastest path alive across the redundancy bundle.

Connection quality

waiting for samples
effective = rtt + jitter×0.6 + 80·(loss/100)^1.6 ms

Ping without vs with

without Qytravo
with Qytravo
analyze a game's region hosts to seed the direct-ping baseline.

Failover timeline

no events yet
route — ping loss jit bundled links off steer auto-cal session