effective = rtt + jitter×0.6 + 80·(loss/100)^1.6 ms; + leg = estimated relay→game-region final hop. The engine steers with the total path, not just the client hop.
route
rtt
jit
loss
eff
leg
total
waiting for samples
Live latency
click a route chip to force it — the engine keeps the fastest path alive across the redundancy bundle.
Connection quality
—
waiting for samples
effective = rtt + jitter×0.6 + 80·(loss/100)^1.6 ms
Ping without vs with
without Qytravo
—
—
with Qytravo
—
analyze a game's region hosts to seed the direct-ping baseline.
Failover timeline
no events yet
Game profile
—
pick a game, search below, or hit Detect
Game not listed? Add it manually (custom entry, saved locally)
Custom titles join the catalog immediately — route, redirect and analyzer all work; remove them later from the game list. This is the #1 "my game isn't listed" fix on commercial boosters.
Redirect
winDivert off
game
player
Anti-cheat safe by design: Qytravo touches network paths only (route, tunnel, QoS, DNS). It never reads, writes, or injects anything into game files or game memory, so it cannot trip protections like Vanguard, EAC, BattleEye or FaceIT. Vendors like Riot may still flag third-party tunnelling in isolated cases — when a title shows signs of that (e.g. rogue upload caps), Qytravo can stay on the direct path instead (see analyzer warning below), and we're transparent about it rather than promising "1ms always".
Network analyzer
measured, not claimed
—
Relay nodes → Qytravo paths
node
host
rtt
stab
eff
loss
ok
Game regions → nearest server
region
host
rtt
est (geo)
stab
eff
jit
p95
loss
ok
Session statistics
route
samples
min
avg
p50
p95
jit
loss
History accumulates while the engine runs — min/avg/p50/p95 are computed over the last ≤2400 samples per route (250ms tick).
Node status
node
state
rtt
jit
loss
trend
Live trending
Jitter (ms)
Loss (%)
FPS / OS Booster
—
loading…
System monitor
interface
family
address
Traffic priority:
Network tuning
loading…
preset
Global relay coverage
—
relay nodes
—
regions covered
—
global coverage
—
Node manager
—
relays in pool
—
custom nodes
—
effect
next start
Custom relays persist to user-nodes.json and join the coverage pool. Active tunnels keep current routing — full effect applies on next start.
Detected on network
License
—
Buyer key
Paste the key from your purchase email. Verified offline — no account, no phoning home.
Machine ID
Buying Pro? Send this ID with your order — your key is locked to this PC only.
Live network stats over the game — pops only while a game is focused.
FPS counter
Per-game FPS + 1% low via PresentMon. Works on any game.
Subtle mode
More transparent and smaller — see it without noticing it.
Widget positions
Forget dragged spots — per-game corners apply on the next Overlay launch.
Detection
Auto-detect games
Profile the game the moment you launch it — no manual pick.
Routing
Steering
Reactive hops only on trouble · Best path always chases the lowest score.
Multipath
Bundle parallel links; auto scales count from live loss/jitter.
Route lock
Pause auto path-hopping on the current route. A hard outage still fails over.
—
Protection
Traffic shaper
Rate-limit / block background flows so the game keeps the pipe. Needs the WinDivert driver.
—
Auto-learn
Learn from live traffic and remember what works per game.
—
Data & maintenance
Telemetry
Local-only diagnostics kill-switch. Applies until restart — set telemetry.enabled in routes.json to make it permanent. Nothing leaves the machine unless a sync endpoint is set.
—
Diagnostics bundle
One file with everything support needs (routes, scores, system, versions) — no secrets, no telemetry ids. Attach it instead of "my internet is bad" threads.
System boost
Release every applied boost (power plan, services, DNS/memory flushes).
Network tuning
Reset every OS-level tuning change back to system defaults.